October 2021, Self-portrait, digital video, narrative/self-portrait, 20 seconds. 
Position: filmmaker (writer/director/editor/designer).
I worked on my body, especially my face, taking the "censure"/doodle resource as a compositional element that blurs the limits of my body and, at the same time, “fixes” or cancels my physical insecurities. Part of the process was the development of an AR filter that intervenes my face virtually, making allusion to this time's self-portrait: the selfie. In this case (and once more), although the artwork is completely auto-referencial, concepts go much beyond me and acquire a social scale in which an imposed beauty nullifies and fades our bodies.
October 2021, Process “Self-portrait”: Filter vs. doodle, creative process, mixed media (AR and graphic interventions on a digital photo). 
Position: creator/designer.
This filter was designed with Spark AR with the intention of hiding my imperfections in an imperfect way, different from the one we're used to seeing on social media where makeup or surgery is mostly used as the solution to all of our insecurities. The fact that it's so sloppy represents the anger/desperation one can feel when not even crossing out most of your facial features is enough to feel better about yourself and you'd just rather completely erase everything, which is shown in the second image and in some parts of the final short film.
October 2021, Sketchbook “Self-portrait”, creative process, mixed media (collage, illustration and AR). 
Position: creator/designer.
In this sketchbook page, you can see the many instances I had to go through in order to come up with the idea for the design of the filter I use in my self-portrait. First of all, I tried to select some pictures of me in which I could see facial features of me I'd prefer to not have and others that I like. Then, I tried hiding these imperfections by analogically covering them with different elements, such as other people's traits that look perfect to me, nature or simply by crossing them out in a careless way. Finally, I stuck to one of them that I digitally designed on photoshop, then on Spark AR.

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